Post by Schwertkreuz on Jun 14, 2007 1:16:27 GMT -5
Ok this is just for one...but I have a lot more and stuff...
I am not changing some of these here, but will for the sake of other RP's...and most of my characters are based off a Guilty Gear style, such as the Techniques and Fighting Skills...This first one was especially made for a Guilty Gear story but I can use him for other RP's...
Name: Dokken
Age: Unknown (will edit once I know some things)
Weight: 180 lbs.
Height: 6'5" but hunches down a little to be 6'0"
Gender: Male
Blood Type: AB-
Race: Gear
Creator: Shugorei Tatsumiya
Likes: His creator and any friend of his.
Dislikes: Most humans and gears with humans.
Hobbies: Training to perfection
Theme: For the sake of it, Red can pick any song that this Dokken band has made for him.
Appearance: Dokken's Picture
Risk Rating: S
Personality: Cold, ruthless, and absolutly loyal to his creator Shugorei. Dokken also never speaks to anyone but to Shugorei, not even to the other scientists. He was programed that if any thought of questioning Shugorei's orders and logic, he would therefore be terminated by self-destruction. But unknown to Shugorei is that the other scientists planted a override chip so they could control him for their evil purposes. Even though Dokken is evil enough anyway...
Story: Unfortunatly there is no story for this Gear. Only that he was made 10 years after every scientist disappeared, trained to prefect his fighting ways for another 10 years, and then put into cryostasis in preperation for the day to come when the scientists return and come out of hiding. (Well...there might be longer to it, I'll just keep it like this for now and edit it to replace it with the longer story after its finished, if I finish it...)
Combat Style: Dokken basicly uses every aspect of his body, because of all that armor with spikes on it. His only weapon is a big mace/spear type with a high destructive force. (Since the way it looks, it could also possibly be a mace on one end and a halberd blade (along with handle) on the other end.) Don't let his bulky appearance misjudge you, (he's not as bulky as Potemkin) he can run but slower than normal. His only unique ability is to control any type of metal thats around him or on him (excluding the armor).
Normal Moves:
Spike Split : HCF+P
Dokken points his mace at the opponent, then makes the spike ball breaks apart and floats inbetween Dokken and the opponent. All the spikes facing the opponent, after the spike ball reaches its destination, all fire outward from where they are set. After that more spikes pop out of the ball and it retracts to reattach itself.
Ground Smashing Rain : HCF+HS
Dokken smashs his mace and claws (the ones on his forearms) into the ground, sending any peice of metal within the smashed area to fly up into the air. After 5 seconds that same metal comes raining down above the opponent.
Thrusting Spike : QCF+S
Dokken makes one big dash at the opponent to thrust/smash his opponent with the mace side.
--> Spin into Heaven : QCB+S
After thrusting into the opponent, Dokken spins his weapon over to the blade side, slicing the opponent up into the sky.
--> Slam down to Hell : QCF+K
Jumping up into the air after a sucessful attack, Dokken's body slams with either right or left shoulder (spike included) back into the ground for the final blow.
Head to Death : HCF+K (Near Opponent)
Dokken grabs the opponent, then headbutts them with the 3 spikes on his head. He then extends his 3 head spikes longer into the opponent to send him/her away from him. Dokken retracts his spikes back to normal afterwards.
Overdrives:
Awaiting Hell : QCF, HCB+HS
Dokken slams his mace into the ground raising up small peices of metel floating into the air. Then with a thrust of one of his forearm claws, the metel peices launch all at once flying at the opponent.
Heaven Calls : QCFx2+S
Using his mace, Dokken sends all the spikes facing the opponent extending outward still connected to the mace. If sucessful in stabbing the opponent, he retracts the spikes back to normal. He then slams his mace into the opponent dashing towards a tree, wall, etc. for one final trusting attack.
Instant Kill:
Waste of Life : HCFx2+P (Near Opponent)
A grabbing instant kill, Dokken grabs the opponent, slams his mace into the opponents chest, then raising him with the mace into the air. Dokken has his 3 spikes on his head extend into the opponents head, then with his mace still in the opponents chest, slams it into the ground ripping off the head from the body. Dokken's spikes retract back to normal, takes the head off, and throws it at the body.
(Note: Yeah, its a little bloody, but this is a RPG type instant kill. For ingame, he wouldn't have an instant kill.)
I am not changing some of these here, but will for the sake of other RP's...and most of my characters are based off a Guilty Gear style, such as the Techniques and Fighting Skills...This first one was especially made for a Guilty Gear story but I can use him for other RP's...
Name: Dokken
Age: Unknown (will edit once I know some things)
Weight: 180 lbs.
Height: 6'5" but hunches down a little to be 6'0"
Gender: Male
Blood Type: AB-
Race: Gear
Creator: Shugorei Tatsumiya
Likes: His creator and any friend of his.
Dislikes: Most humans and gears with humans.
Hobbies: Training to perfection
Theme: For the sake of it, Red can pick any song that this Dokken band has made for him.
Appearance: Dokken's Picture
Risk Rating: S
Personality: Cold, ruthless, and absolutly loyal to his creator Shugorei. Dokken also never speaks to anyone but to Shugorei, not even to the other scientists. He was programed that if any thought of questioning Shugorei's orders and logic, he would therefore be terminated by self-destruction. But unknown to Shugorei is that the other scientists planted a override chip so they could control him for their evil purposes. Even though Dokken is evil enough anyway...
Story: Unfortunatly there is no story for this Gear. Only that he was made 10 years after every scientist disappeared, trained to prefect his fighting ways for another 10 years, and then put into cryostasis in preperation for the day to come when the scientists return and come out of hiding. (Well...there might be longer to it, I'll just keep it like this for now and edit it to replace it with the longer story after its finished, if I finish it...)
Combat Style: Dokken basicly uses every aspect of his body, because of all that armor with spikes on it. His only weapon is a big mace/spear type with a high destructive force. (Since the way it looks, it could also possibly be a mace on one end and a halberd blade (along with handle) on the other end.) Don't let his bulky appearance misjudge you, (he's not as bulky as Potemkin) he can run but slower than normal. His only unique ability is to control any type of metal thats around him or on him (excluding the armor).
Normal Moves:
Spike Split : HCF+P
Dokken points his mace at the opponent, then makes the spike ball breaks apart and floats inbetween Dokken and the opponent. All the spikes facing the opponent, after the spike ball reaches its destination, all fire outward from where they are set. After that more spikes pop out of the ball and it retracts to reattach itself.
Ground Smashing Rain : HCF+HS
Dokken smashs his mace and claws (the ones on his forearms) into the ground, sending any peice of metal within the smashed area to fly up into the air. After 5 seconds that same metal comes raining down above the opponent.
Thrusting Spike : QCF+S
Dokken makes one big dash at the opponent to thrust/smash his opponent with the mace side.
--> Spin into Heaven : QCB+S
After thrusting into the opponent, Dokken spins his weapon over to the blade side, slicing the opponent up into the sky.
--> Slam down to Hell : QCF+K
Jumping up into the air after a sucessful attack, Dokken's body slams with either right or left shoulder (spike included) back into the ground for the final blow.
Head to Death : HCF+K (Near Opponent)
Dokken grabs the opponent, then headbutts them with the 3 spikes on his head. He then extends his 3 head spikes longer into the opponent to send him/her away from him. Dokken retracts his spikes back to normal afterwards.
Overdrives:
Awaiting Hell : QCF, HCB+HS
Dokken slams his mace into the ground raising up small peices of metel floating into the air. Then with a thrust of one of his forearm claws, the metel peices launch all at once flying at the opponent.
Heaven Calls : QCFx2+S
Using his mace, Dokken sends all the spikes facing the opponent extending outward still connected to the mace. If sucessful in stabbing the opponent, he retracts the spikes back to normal. He then slams his mace into the opponent dashing towards a tree, wall, etc. for one final trusting attack.
Instant Kill:
Waste of Life : HCFx2+P (Near Opponent)
A grabbing instant kill, Dokken grabs the opponent, slams his mace into the opponents chest, then raising him with the mace into the air. Dokken has his 3 spikes on his head extend into the opponents head, then with his mace still in the opponents chest, slams it into the ground ripping off the head from the body. Dokken's spikes retract back to normal, takes the head off, and throws it at the body.
(Note: Yeah, its a little bloody, but this is a RPG type instant kill. For ingame, he wouldn't have an instant kill.)